Hopefully you all can find enjoyment in this despite its problems. Bunch of other small things not listed here.Pickup version's back fenders use a different UV map.Police and Taxi liveries are only compatible with the sedan variant.As expected, Deformation isn't up to standard compared to official vehicles.So far nothing I've tried has improved this. This is a result of my lack of experience with textures (and modding BeamNG in general lol). 'Jagged edges' visible when looking up close in some areas, mostly around the back window area.You can find my attempt in the newtex folder. I wasn't able to get them working correctly. Charger - Pickup version, rear bumper plate car-modification culture is special- ist magazines, including Car Craft, Custom Rodder, Hot Rod, Low Rider, Popular Hot Rodding, Rod and Custom, Rodder's.BeamNG team - Moonhawk frame/engine/drivetrain.Since I don't have a direct quote from him, I'll have to take their word for it That changed when a few kind folks there seemingly confirmed he's fine with this, hence this thread's creation: Initially wasn't planning on releasing this as I assumed acquiring permission from gabester would've been impossible. Three months ago, I made a post on r/BeamNG showcasing the Burnside. The pickup wasn't part of the original pack. There's also a special pickup version, created in 2013 by Charger. Using the frame and drivetrain from the Moonhawk as a base, I've managed to bring over the original body N/B structure along with the coupe, convertible, wagon, and limousine body styles. Unlike most other ports from this game, I wanted to keep this as close to the original as possible: While far from perfect, I figure it's finally 'good enough' to do a forum release. I began working on this project in late 2021/early 2022 as part of an initiative to bring over some content from RoR, mostly maps.
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